Sunday, August 30, 2009

Alaplaya: How To Ruin an Arena Shooter

It is no secret that I hate the European MMO publisher Alaplaya. They buy up IP's no one is interested in like DanceBattle: Audition, Fantasy Tennis 2, and the worthless pile of tripe known as Racing Star, then continually punishes the players of S4 League, the one game they have that people actually want to play. The player is presented with a very low quality version of an otherwise high quality shooter. Slow, late, and weak updates, inexplicable omissions of easily included content the Koreans have had for months, and “rebalanced” weapons that do not even need rebalancing are just a few examples of their past crimes. Most of this was tolerable, considering its just a F2P game, however since the new Patch 10 released a few weeks ago the game has gone completely out of control. All semblance of the balanced competitive game it once was, has been tossed aside for the sake of potentially increasing revenue.

For months now S4 League has offered slightly more powerful versions of weapons, and armor for players to rent for up to 30 days for real money, this is old news, and was perfectly fine. Though it did give a bit of an edge to those that purchased this gear, it did not give enough of an advantage that a player of higher skill without this gear could not have a chance against them.
This new patch changed this. In a poorly worked out line of logic, it must have been decided that not enough people were “renting” their pretend clothing, and weapons with real money, because they could just keep using permanent, slightly weaker, duller looking weapons, and armor that they bought with S4's ingame currency PEN. To combat this, they first removed the option to buy permanent anything. All weapons, and armor in EUS4 now can only exist in your inventory for a maximum of 30 days; this includes all PEN items. All preexisting perma-items stayed permanent, but now cost excessive amounts of PEN to keep repaired. This is very annoying but still tolerable, but they didn't stop there, no. The players need more incentive to give us money MORE!
Alaplaya then drastically increased the armor bonus on P2P clothing and damage bonuses on P2P weapons. So drastic that when one purchases these items, they become for all intentions and purposes god like. Able to instantly kill anyone not wearing the new P2P armor in a single hit, and the ability to take entire machine gun clips to the face, and survive, while ignore stun effects completely. When I first started encountering these players I actually thought they were hacking. I have watched a single player in full pay gear totally destroy an entire team in Touchdown mode, single handily, and there is little an individual can do to stop them without fighting fire with fire.

Alaplaya's general response to the extremely negative criticism brought by these changes is “if you don't like getting owned in the face, pay us money too.” I am fairly certain now that nobody in charge at this publisher actually plays the games they host, so they have no idea what a huge difference changing a few number can do to an entire game based on competition. They don't understand they could make just as much, if not more money, simply by adding in new clothing, and weapon designs, with the same stats as PEN gear, and just made them permanent. I personally have never spent any money on EUS4; not because I am just another cheap bastard that wants to mooch off a free game, and complain because it is not as good as a P2P game. There is actually a few pay items I would like to have, and would gladly pay real money to obtain. The reason I have not is because Alaplaya has made it all temporary, transient, limited. I do not want to shell out 5 bucks on a cool pair of pants just for them to vanish a month later. nor do I want to rent a cool pair of pants just so I can actually compete with other people with cool pants.

Alaplaya is trying to coerce their players to fork over more money by adding an arms race into an arena shooter, and this is just completely unacceptable. They have ignored both logic, and their players for too long, they have mismanaged EU S4 League to the point of no return, and have ruined one of my favorite games. Regrettably I am not sticking around to see how this sad tale concludes.

Wednesday, August 26, 2009

Sighting: Dragon Ball Online

It's Dragon Ball, and its online. If that's your thing, feel free to scream in glee.
A new teaser site for the game has popped up with some information about the game, as well as an interactive minigame to waste some time with. The game will launch with three playable races, Humans, Nemecians, (the green guys with turbans like Piccolo) and the Majin, spawn of that weird fat pink bubblegum thing late in the series, as well as multiple classes, such as mystics, martial artists, and engineers. The characters start at level 1 as children, and much like the flow of the cartoon get more powerful as they grow up.
Time travel is suppose to play a roll in the game giving the player the chance to relive their favorite battles from the TV series.
No solid news on when the game will be available to the public, but the opening of the official website is a good indication it is on the way.

Sunday, August 16, 2009

Closed Beta Preview: Aion

Aion
P2P MMORPG
Official Website
A friend and I managed to get into the final three day closed beta event for the US/EU version of Aion and this preview is based on the impressions I took from those three days.

Those that know me know that I have spent the better part of the last five years searching for a MMORPG that could compete with the undefeatable Internet Juggernaut known as World of Warcraft. During that time I have seen a great many MMO rise, and attempt to conquer the beast only to be struck down, swept away, and vanish as quickly as they appeared. It is no surprise then that I have become extremely skeptical whenever I hear people talk about a upcoming game being a WoW killer, so when I first heard of Aion, it was not even on my radar, I knew of it. But paid little attention to the hype. From what I had seen it was just Lineage II with wings. Another pretty, but puddle shallow MMO in the endless parade of pretenders to the throne.
But then articles of Aion's astonishing record breaking success in Asia starting appearing on the net, and as time went on the accolades continued to pour in. I became intrigued, and began doing some research, and was dumbfounded by the shear number of positive previews, and reviews for the Asian versions of the game. So many westerners became so hellbent on getting to play it that there is currently a rather large community of paying English speaking players in the Chinese version of the game with modified English clients. There are already Hundreds of English info, and fan sites. A fully functional armory site, and even two whole separate communities trying to create a private server client. I had only seen one game ever generate this sort of reaction before.
I then knew I had to try this game.

Aion takes place in what I would have to say is one of the most unique fantasy settings I had ever seen. An inside out spherical world where the surface, and the sun and moon were encased in the world itself, making the concepts of up, and down subjective depending on where you are standing. After a disaster that destroyed most of this egg like world all that remained was the top, and bottom haves, and a floating rubble field hovering in between, with the sun suck in a position that lit the lower half, and cast the upper in perpetual twilight. The basic gist of Aion's story is one thousand years after this disaster a three way war plays out between the Elyos, humans that live on the tropical sun lit bottom half, The Asmodian, the mutated bestial people on the cold sunless upper half, and the Baldar, dragon like creatures that dwell in the hovering rubble in between known as the Abyss.
The player can choose to either play as an Elyos, or Asmodian. And choose between four base classes, Warrior, Scout, Priest, or Mage, which after hitting level 10 then branch into two separate class paths. Once you picked your race, and class you come to the character creator which gives a stupefying degree of customization choices, and sliders. I literally spent hours playing around with this thing, just to see how many look alike characters I could make. It is no exaggeration to say it is fully possible if you put enough time, and effort into the task to accurately recreate your real life self as a playable avatar.
It'sa Meeee, Basilisk!

The gameplay, while not reinventing the wheel, is extremely polished, and very well paced, giving plenty of quests, for the player to do, even having actual story events to go along with them to keep you immersed . The games combo chain system adds a lot of choice, and interactivity to what normally amounts to just hitting icons on a quick bar while targeting a mob, and makes a tired old combat system feel fresh again.
Once you complete a questline at lv10 and gain your second class, you also gain a pare of wings, and the ability to glide, and fly. This greatly changes how you play, fight, and explore Aion's environments.
And what environments they are! The world map deceptively makes the world of Aion seem tiny, with only 6 zones per faction, however once in these zones you quickly realize just how massive, and varied they truly are. You can find, a darkened marsh, a sprawling primeval forest, a craggy mountain pass, a massive relic filled desert, and a bright lush jungle all in the same zone on the light side of the world, Elysia. All gorgeously vibrant, and masterfully rendered. However the twilight lands of Asmodae gets my award for most interesting, and just damn trippy environments ever seen in an MMO; hauntingly beautiful, and totally alien. I spent a great deal of time just trying to explore as much as I could with my laughably low level character. The higher the level of the area the more “out there” the environments become. From strangely shaped frozen canyons, to bio-luminescent snow jungles, to lava fields elaborately draped in magma absorbing webs of fungus, to areas I just can not effectively describe with any semblance of brevity.

The music accompanying theses visuals is equally beautiful, and varied. Drawing from orchestral, folk, ethnic, house, and rock; many pieces blending two or more musical styles together to create something unique, yet always fitting the mood, and vibe of the surroundings.
My only real regret with Aion was the woefully short time I had to play it, never getting a chance to do any real PvP or having a chance to mess with the skill swapping stigma system.
I hold little delusion that this will be the game that finally dethrones WoW, however I do know Aion is definitely something special, and I will absolutely be coming back to play more in-depth when it launches in September.

Wednesday, August 12, 2009

Review: Project Powder

Project Powder
F2P Online Snowboarding Game
Official Website
It has been a long time since I played a snowboarding game, mostly because all the resent ones tried too hard to be realistic, and were just not any fun to play. My all time favorite was Twisted Edge for the Nintendo64, for just throwing realism to the wind, and letting you do completely impossible stunts, and tricks while free falling 500 feet off a jump. In a lot of ways Project Powder brings me back to those good old days. Then again in a lot of ways it reminds me why I am getting increasingly frustrated with F2P design practices.

Visually Project Powder is one of the nicer looking free online games out there right now, especially considering how well it runs with all the graphics wide open on a fairly low end rig. The art style, while leaning towards animeish is not so overtly cartoony that it would turn off people not into that sort of thing, though some of the more recently added course designs do border on the bazaar, like the one where half the track you are snowboarding on grass in an Japanese style sakura garden. My only complaint about the graphics is the default screen resolution is very low, and there is no resolution option for the game at all, so your only choices are playing in full screen pixelyness or play in a claustrophobic 800x600 box.

Music = fail. I do not claim to know what makes for a good authentic snowboarding soundtrack, but I know for damn sure it is not Sonic Adventure style butt rock, mixed in with techno remixes of old Christmas music. Whoever did the music for this game should be fired, and whoever gave the okay to put this crap in the game should be fired too.

Digging into the meat of the game itself, Project Powder has several game modes you can play in, a Coin Grab mode where the object is to grab the most coins before reaching the finish line, Battle, which plays is like a snowboarding Mario Kart, and then you have your standard Race, and Team Race modes. All of which are entertaining enough, and tricks are a breeze to learn as your character levels up, and unlocks more advanced stunts, which you can then add spins, and flips to by simply pressing the left or right arrow keys or the back arrow key while preforming. This can result in some truly hilarious looking mid air flailing once you get the hang of the game, as you take to the sky, and start breaking out a frenzied series of tricks, and holds all the while spinning madly on both horizontal, and vertical axis at the same time, however by level 14 you can have all possible tricks available to learn, after which your level mostly just serves as symbol for how long you have played, since it servers very little else.
There is a pretty decent number of courses in the game, but most of them are very short, and liner, with few alternate paths or big jumps to do all the crazy stunts in the game. Half the time it takes longer to get into a lobby, and get into a race then it does to actually run it.

A big beef I have with Project Powder is the lag, especially when it comes down to the wire at the finish line, I lost count of how many races it looked like I won only for the game to switch me to 2nd 3rd, hell even 4th, or 5th after crossing the finish line because according to the server the person. or persons, behind me were actually in front of me. But my most major kvetch I have at least with the English version of Project Powder is the games host OutSpark took the vast majority of the games items, and clothing, and dumped them all into the cash shop, leaving the players in game money virtually worthless for anything but unlocking the laughably small roster of characters to play. There are literally entire stores in the game that sell nothing at all because OutSpark put the entire inventory in the cash shop, leaving only the most dull, and boring boards, and outfits untouched. A total dick move to be sure, however one that is actually doing the reverse of what they intended.

With no real use for the in game money, and no character progression beyond lv14, there is little reason for most people to stick around long enough to even think about paying real money for anything. So the games population is completely, and unsurprisingly low. And I do not expect Project Powder to last very long if they insist on sticking to this strategy.

Project Powder is actually a pretty fun little game, and definitely worth trying, but it has absolutely no longevity what so ever. It is a good entertaining distraction for about a week, but I doubt many will find themselves hanging around it for much longer then that.


Monday, August 10, 2009

Sighting: S4 League Patch 10 Comming Thursday



Rejoice, and/or quake in fear oh lovers of the League. EU Patch 10 officially drops this Thursday. (8/13/09) This is to be the largest patch ever applied to the game, with a host of sweeping additions and changes. The headliner being the new game mode, Chaser, a 1 vs all battle where one player is selected to become the avatar of death, and must kill all other players within a time limit to win. Other changes include weapon balancing, new control options, more clothing, and much needed server optimization.
The full list of changes can be found here.

Wednesday, August 5, 2009

Five Games I Feel Dirty for Playing

My 25th birthday was a few days ago. I have been playing MMO’s since I was 15 years old.
I won’t even attempt to try, and count all of the games from the last decade, but suffice to say it was a lot. Some were good, most were bad, and then in recent years there were the ones that made me really uncomfortable. Games I would never admit to any of my friends I actually played. Games clearly targeting an audience much younger and/or more insane than myself. These are the top five MMO’s that just made me feel dirty.

#5 FusionFall

This is actually a pretty fun game, like a kid oriented version of the now defunct shooter MMO Tabula Rasa. The problem being the kid oriented part. Imagine walking in on a grown man trying to play an MMO with a bunch of tweens where the Powerpuff Girls hand you missions, a bunch of kids in a tree house build your weapons, and you summon chibi imaginary friends to give you buffs, and it not being really awkward.

#4 Asda Story

An otherwise fairly generic free MMO Asda Story (aka MicMac Online) uses a very odd feature called the Soul Mate system. Mechanically it is a pretty handy feature where two players can be linked to each other, and increase a special shared soul mate level that gives progressively more useful abilities, like shared XP even while logged out, higher damage, and the ability to teleport to one another’s location.
What weirds me out is this feature was essentially promoted as a in game dating device, so much so that the games official website even has a page exclusively meant for player to use to actually “hook up”. So you have a game predominately played by teenagers, mostly boys, many of which taking the words “soul mate” quite literally; trying to find love vicariously though a bunch of big eyed toons with ridiculously huge weapons. God help you if you roll a female character.


#3 Free Realms

Made as a sort of “My-First-MMORPG” Free Realms was designed specifically for children, and their parents to play together, really simple easy uncomplicated MMO combat system, nonthreatening mobs and environments, lots of alternative non-combat activities like cooking and…kart racing. This was a game that as soon as I got into it I knew, I had about as much business in it as I did riding on one of those brightly colored, coin operated pony things in front of the Walmart.


Speaking of gyrating horses…

#2 Toon Town
Morbid curiosity was what brought me to try Disney’s ToonTown several years ago. A game where you can in fact roll a dancing anthropomorphic horse as your character if you are so inclined. Shockingly there is actually a substantial, even enjoyable tactical game in there, buried underneath all the wacky cartoon ridiculousness. However just being there in a game hosted by Micky Mouse, full of nothing but eight to twelve year old kids, and an occasional parent made me feel like that creepy old guy that just hangs around the children’s playground all day.

#1 Luna Online
Luna is a mystery wrapped in an enigma, encircling a question, and sandwiched in a big fat WTF.
Why do all the player characters look like they are six years old? Why do all the NPCs look like adults?
Why does all the hand drawn female character art in game, and on the website look like it was meant for a hentai dating sim?

What the hell is up with this video?

And most importantly, exactly who, or what was the target demographic for this whole schizophrenic mess in the first place? Where Asda Story merely added a partnering system, Luna goes so far as actually promoting in game dating as an actual feature, which would be creepy enough to even think about participating in on its own, but the creepiness is magnified tenfold by the fact that all the avatars look like small hyper cute children. Every time I logged into this game I swear I half expect Chris Hansen to burst though my door with a camera crew coldly telling me to “ have a seat over there”.